I’ve been working on Ghost Recon : Breakpoint for the past 12 month as a Level Designer in the World Building Team at Ubisoft Paris. I worked in a team of 4, we were tasked to find and produce ways to reward and encourage exploration.

 I’ve been able to work on production, polish and debug during this development. In the world building team I was working directly in the editor (Anvil), this allowed me to work on diffrent subjects such as :

– Level Design (Macro and Micro)
– Environmental Storytelling
– 
Propsing
– Terraforming
– Lighting

As I’m still under NDA I can’t get into more details about my work on Ghost Recon : Breakpoint, more will come once the game is released.